No.173380[View All]
FINAL(?) edition
Old
>>172330 1231 posts and 358 image replies omitted. Click reply to view. No.174617
>>174615China do something
No.174618
To me, platformers are the most vexing genre. I've long been thinking about how to create a real trailblazer that has both variability and genuine value expressed through level design (so installations aren't immediately undermined by a modding scene.) The toolbox approach I've had seems almost completely counterintuitive to the latter, however. The toolbox approach most recently has cannibalized level design completely in my most recent brainstorming.
There's stuff like Ice Climbers and Mr. Driller that I think have novel value but I'm not sure how to extrapolate them further. Maybe arcadey games should just stay arcadey like QBert and Pacman. I wish we had a real Pachead here because that's something that's seemed to have 5 or so attempts to Frankenstein it.
Amateur/outsider game devs; the question; platformers!?!?!??!
No.174619
My take is that they should have kept the devil summoner series alive as the "hard coar dungeon crawlan' character driven story" series to appease the boomers (me) while the main series is all weird and experimental. I really do not mind anything the new series is doing as long as its on the assumption that the next game is going to be equally weird and experimental, but 5 really felt like it was retreading a lot of ground (what if 4F's plot in a rip-off of 3's setting) and it sold really well so I'm kind of worried.
No.174620
>>174613>The SMTheads think the "minimalist" writing is a credit."They could be better at it."
>I should finally play p2 and p3 thoughI don't think they should be said in the same breath. Different directors, bwo. P3 is ultimately the black sheep because it's SMT lite. It's unironically smudged between P1 and P2 which are fairly similar games (yes, I count IS and EP as one) and P4 and P5 which are roughly similar games. 3 has traits of both and again, SMT.
>>174615Be happy that it's still underwritten then!
>>174619>it sold really well so I'm kind of worried.That's ATLUS!
No.174621
>>174618The problem is pretty much every video game ends up being designed with the assumption that you've basically never played a video game before, so sequels always end up being rehash-y. The indie games that aren't afraid of that don't have the design chops to do "hard from the start" right and their idea of "hard" is really stupid.
No.174622
>>174620That's the thing. It's a maximalist plot that forgets to actually have the plot most of the time but still railroads you really hard. It's like the most opposite thing of what the original games were.
No.174623
>>174618I don't think about platformers much because there are a thousand troids already dedicating their lives to indie platformers of every stripe
No.174624
>>174623They only really make, like one flavor (meatboy but you play as a heckin girl)
No.174626
>>174624There also seems like plenty of 'member the 90s mascot platformers
No.174627
Me, personally, I've "devoted" myself to creating a fictional setting with fictional religions with the very existence of the demon/deity/God/whatever summoning being the central theological concern of the first game that affects the religions from that point on and the routes would be varying degrees of their legitimacy coming from different religions.
After that, I considered a lot of historical religious schisms to replicate in a fictional setting which the demons (which are sort of a monolith) abuse by either claiming legitimacy or denying their own "truthfulness" but acknowledging their usefulness and what religions they would manifest as and what alignment they are ("these representations are real" vs. "useful" vs. "get rid of them") would change with each game.
This is all a tremendous amount of work and I obviously haven't done very much at all regarding it.

But ultimately, it's what I wish SMT was- but it shouldn't be that. I realize that real world religious traditions and their connotations are too multifaceted to fit into the SMT context and so the best thing to do is to use allegory. I don't know what SMT should actually be to get the most out of its religious imagery, unironically. I say what I want selfishly even though I know that (like current SMT), it would be an imperfect model with oversights if we were to just push comparative religions to the forefront of every game. I would like it more but only so far as it allows me to brainstorm an even better version of it- it eases that for me.
It's easier to write history than it is to rewrite history. You can quote me on that.
No.174628
2026 is Dragon Quest's 40th anniversary, so my goal is to finish them all within the year.
No.174629
>>1746282026 will make a decade since disk swapping
culled my 100 hour psp .eboot run of VII. I should go back, restart, and finish…
No.174630
>>174627Do you need the whole history at once? Just pick a single point or event
No.174631
>>174621It's more about the principle of the thing than it is about any tangible sequels. "The base mechanics are important but so is the level design" as opposed to "the base mechanics are important" and the levels are irrelevant. Just out of principle.
>>174623They don't set their sights very high. And most aren't gimmicky (like mine would probably end up being.) I've seen not an attempt to recreate Knuckles' Chaotix nor can I remember a game where everything is bouncy and has bounce physics (though that probably exists.)
>>174624Also this.
>>174626I would say there are plenty of those but not enough to reach the saturation of precision platformers.
But those are all about replication, not innovation.
No.174632
One of the few actually smart things Northernlion said was that all "hard" games these days are basically just trickshot simulator. The thing is "hard," but there is basically no punishment for failure, so you just keep trying until you happen to get it and then you freak out and clap like a seal because you did the super hard thing you did it!!!, and then you go through that process again and again until the credits roll
No.174633
>>174630I kind of regret bringing this up.

No.174634
>>174632I don't understand how you can make punishment non-illusory in a videogame. It kind of comes with the territory.
No.174635
>>174634How many arcade games have you played? Or, like, games pre-2000 in general?
No.174636
>>174634You don't get time back

No.174637
>>174635A decent bit.

No.174638
>>174632How is it hard even if you're punished heavily for failure? Having to play from the beginning is just the same shit but with pointless masochistic repetition. I watched NL yesterday because he was playing DotA by chance and I never remembered him as such a whiny
FaYgO, I also think it's disgusting how he always talks about his wife and family when they are a grotesque union and it doesn't even count as a brag due to her being chinky. The post is kind of how I felt beating the Pontiff in DS3 after a billion tries though, it seemed like an inevitable consequence of luck. Only PuzzleGODs know true difficulty.
No.174639
>>174638Actually good games are hard in ways that are not trickshot simulator.
No.174640
>>174634lose real life money every time you fail
No.174641
>>174618It's the default game (like Mario, the game game) that's easier to make than other games so there are a billion bad ones. I don't think there's any way to improve on Castlevania if your game is a jump around and
cull enemies and pick up items type of platformer, Sonic and Hollow Knight and Cuphead don't seem to do anything worthwhile.
There might still be opportunities to improve on puzzle mechanics (Fez) or needle games (Celeste) but they also seem mostly explored already. Maybe bring back proper 2D physics games? I haven't seen one since Flash
No.174645
>>174644DEADNAMED?

No.174650
2026

No.174651
>>174650>He's on megido time
Tsk, not for me…

No.174653
2026 is the year of big boobs, it seems. Where's all the happy newborns?
No.174654
Finally found my tablet pen

No.174655
>>174653getting aborted because fire horse
No.174657
>>174641>needle games (Celeste) but they also seem mostly explored already.
>Maybe bring back proper 2D physics games? That was the idea.
No.174658
>>174638>I watched NL yesterday because he was playing DotA by chance and I never remembered him as such a whiny FaYgO,I think that can partially be blamed on the choice of game.
>I also think it's disgusting how he always talks about his wife and family when they are a grotesque unionUh, any particular reason why?
>chinkyShe's literally a gook unless you're being abstract with your racism.
No.174661
>>174627>>174630>>174633I revealed too much of my internal fantasy life and now I'm being crushed by an overwhelming and confounding sense of shame.

No.174662
>>174661I can't judge, I'm a building a post-NTR fanfic game
No.174663
>>174662Shame is an internal feeling. It's an Asian thing, you wouldn't get it.

No.174665
>>174664It, evidently, is not.
No.174672
>>174670Maybe I should tweet the coming Nanfests at her

No.174673
>>174669HOW OLD WAS SHE THEN

No.174675
>>174673When Conan raped her family? 21
No.174676
>>174671Saved, my friend.
No.174677
>>174675Show me proof or else I'm eating all this
SMURFING desiccant.

No.174678
Exhausted… The genki better come back before I have to stream…
No.174679
Since I'm slowly moving everything to a new PC, I tried to boot DD2 on a GTX 1060
Maybe I can play it at 640x480 film grain settings, that's always fun
No.174680
>>174290>>174415Relistening to the album, and looking at the album art, I can't help but reminded of this meme. Imagining the
SMURFING ants doing this is so funny to me, I don't know why.
No.174681
>>174676I've begun to associate Madoka with
TRICKSTERS now

No.174682
>>174680I want to see another Ender's game movie attempt with
dood ants
No.174684
>>174683Better than all hip hops

No.174685
>>174464>>It specifically worded it like "Yeah, it's not like the middle 20th century fascism but people would still call it that"That doesn't really mean anything.
Remember that Stalin made a speech calling Churchill a nazi only 192 days after World War 2 ended.
Everything and everyone gets called fascist. So, might as well be nazi.
No.174687
>>174681Good. As you should.

No.174688
>>174682Disney, hire this man.
No.174689
>>174685>Everything and everyone gets called fascist. So, might as well be nazi.But I don't want to be a Nazi, I want to be the thing that I actually am.

No.174693
>>174692When are we going to start offering Megidochan Gold subscriptions?
No.174694
>>174693What would it earn?

No.174695
A higher filesize limit, maybe
No.174696
>>174694Grid arrangements, clearly
No.174697
Re-arrangeable Stickergrids, maybe one day.
No.174701
Happy new year HSG
No.174706
>>174705Can't he be both?
No.174708
Startin' the stream now to get set up
https://twitch.tv/boigahs No.174711
Locked?
No.174712
Not locked.

No.174714
>>174713Nothing you're just allowed to do it