The Seven Eras of SEGASONIC Commission Title: The Hedgehog Who Outran Heaven Concept Origin: A visual cosmology of Sega’s eras, framed as a sacred myth cycle. Format: Seven panels or “Chaos Emeralds,” each a symbolic fresco representing an epoch in Sonic Team’s creative journey from Genesis to diaspora. Mood: Reverent, melancholic, and faintly ironic; not meant to be cringe/mockery, more a mythic reframing. 1. Genesis — The Birth of Motion Era: 16-bit / 2D Classics Imagery: An Olympic torch-bearing ceremony. Sonic dashes past Mario, snatching his torch and pulling an akanbe—a cheeky Prometheus outrunning Olympus. The arena is a riot of checkerboard, palm trees, and bright green loops, evoking a world freshly spoken into being. Symbolism: Fire from the gods, rebellion through velocity. Sega’s first act of creation: “Let there be motion.” 2. The Saturn Bridge — Age of Blueprint Era: Sonic Jam, Sonic R, NiGHTS into Dreams (1996–1997) Imagery: Low-poly Sonic and Tails in explorer hats stand over a cliff overlooking a Californian vista. They unroll blueprints labeled "Station Square – Work in Progress". Nights flies overhead in the remains of a starry sky as the dawn of a Dreamcast logo sun glows on the horizon. Symbolism: Architects of the future world. Sega learning to dream in 3D—faith before form. 3. The Elemental World — Adventure and Adventure 2 Era: Dreamcast (1998–2001) Imagery: A baroque tableau: Chaos and the Biolizard as twin serpents coiled around the ARK, forming an ouroboros. Super Sonic and Super Shadow hover in radiant opposition as central a "sun" of willpower; the supporting cast rings the scene like constellations. Symbolism: The completed cosmos—earth, air, fire, and water in harmony. Sega's mythic peak: creation realized. 4. The Exile — Shadow the Hedgehog Era: 2005 Multiplatform Transition Imagery: Noir-esque. Shadow alone in at his PI desk in a rain-slick city, smoky reflections billowing through blinds. The shadows of Rouge and Omega are cast through the window over the doorway. Symbolism: The Fall from Heaven. Sega cast out of its own hardware paradise; identity lost in alien architectures. 5. The Tower — Sonic '06 Era: 2006 (Reboot / Collapse) Imagery: A colossal Tower of Babel built to reclaim the lost spark. From distant overhead view, Silver, Elise, and Sonic race to ascend toward a false sun as the pathway collapses behind them. Symbolism: Hubris and recursion—the attempt to rebuild heaven with unstable language. The apocalypse of the myth. 6. The Babel of Tongues — Modern Fragmentation Era: Unleashed through Frontiers Imagery: Stained-glass panels as monitors, each in a different style—cartoon (Colors), realist (Forces), retro (Generations), open-world mist (Frontiers). A single blue streak races between them, struggling to maintain continuity, forever dividing and rejoining. Symbolism: Multiplicity after unity. The diaspora of Sonic—many worlds, one 'hog. 7. The Seventh Emerald — The Artist’s Reflection Era: Meta / Devotional Imagery (open): The artist’s choice—perhaps Sonic resting beneath a tree by the sea, or the cast reunited before the Dreamcast swirl sky. Calm, completion, and gentle humor. Symbolism: The unifying emerald. Creation returning to stillness; the artist joining the myth. Stylistic Guidance Tone: Epic but playful. Let the humor and gravity stand on their own without playing into "lol eww sonic washed up criiinge" Palette: Can be lifted from the posters or environments of games representing each era. Composition: Flow reads left-to-right or clockwise, mirroring Sonic’s eternal run. Movement itself is theology. Medium: Digital painting, mixed media, or large print triptych; painterly texture preferred over flat cel. Artist’s Freedom Panel Seven grants full interpretive license—the “Seventh Emerald.” Budget: $7777